Hey there! Would you like to support my work? This is your chance, someone suggested I open a Zazzle store … well I started playing with it and I posted my first item. Check it out!
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The advice I like to give young artists, or really anybody who’ll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work.
All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you’re sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and something else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive.
You feel like you need this great idea before you can get down to work, and I find that’s almost never the case.
I took several screenshots of this scene in “The Fellowship of the Ring” and made this composite image on Photoshop,…
I used to draw using color pencils when I was young and some of my old artwork resurfaced a few weeks ago. It made me wonder if I still have the skill to apply shape and color to a hand drawn project. So I chose the easiest thing to test my skills and made this:
3.6 Not great, not terrible. I forgot how relaxing it is to draw, maybe I should make more projects like these.
The colors Nintendo chose for their new line of products are a terrible choice. Being a long time fan of their products couldn’t help but notice how insipid the new choices look.
So I added the colors that are NOT available for sale and I honestly think my options below are much better.
These are just some sketches I did last month while waiting at the doctor’s office, nothing special but it is quite relaxing.
The Nintendo Gameboy TETRIS made by Bullet Proof Software in 1989 is simply the best. One can only hope that classics such as this never die and make a comeback on the Switch with an emulator.
Designing a game is way more difficult that I ever imagined, kudos to those companies who do well in this industry. I have been testing different technologies and languages and the more research and study time I commit to the project the more I realize it is a monumental task. Not impossible, just monumental.
I have completed a few tests with scrolling graphics, hit-boxes and touch controls and it feels great when the things just happen on the screen. I will continue this experiment as long as I can and hope at least I can produce something slightly amusing.
The original plans for the game will probably have to wait due to the simple fact I do not have the technical knowledge to make things happen. Some people have told me “sell your idea to SUPERCELL” but let’s be realistic here, ideas are worthless if they are not implemented.
Selling a prototype is a much solid prospect than offering a set of ideas and rules. Nobody ever got rich by having an idea and sitting on it. Ideas require action and action leads to results.
A concept of a game asset for the game Clash Royale. It is a high health, slow moving vehicle that carries a container of dangerous lava and converts it into a stream of hot plasma that can target up to five enemies (ground or air) at once, causing constant damage while moving forward. When it reaches a tower (or gets destroyed) it causes a dangerous lava spill that damages troops and buildings around it. This troop would be a tremendous addition to Clash Royale. (Yes, FIERY is larger in size that the Sparky) ©2017 SYNDEK