Game design is hard
Designing a game is way more difficult that I ever imagined, kudos to those companies who do well in this industry. I have been testing different technologies and languages and the more research and study time I commit to the project the more I realize it is a monumental task. Not impossible, just monumental.
I have completed a few tests with scrolling graphics, hit-boxes and touch controls and it feels great when the things just happen on the screen. I will continue this experiment as long as I can and hope at least I can produce something slightly amusing.
The original plans for the game will probably have to wait due to the simple fact I do not have the technical knowledge to make things happen. Some people have told me “sell your idea to SUPERCELL” but let’s be realistic here, ideas are worthless if they are not implemented.
Selling a prototype is a much solid prospect than offering a set of ideas and rules. Nobody ever got rich by having an idea and sitting on it. Ideas require action and action leads to results.